Table of Contents

 


 

Application Photo

 

 


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Curriculum Vitae

Personal Details

First Name   Timo ( Benjamin )
Last Name   Weiße
     
Year of Birth   1979
     
Residence    Germany / Rhineland-Palatinate

 

Professional Career

01 / 2020 to date   Independent Game Developer
personal projects
     
06 / 2019 - 12 / 2019   Senior Consultant for C#, Unity, Augmented & Mixed Reality, Machine Learning Agents
part-time ( 3 days / week ), remote employee at Novatec Consulting GmbH
     
08 / 2018 - 02 / 2019   Application Developer with Visual Studio C#
part-time ( 3 days / week ) employee at Saatmann GmbH & Co. KG
     
04 / 2018 - 07 / 2018   Game Developer with Unity & Unreal Engine
personal project
     
02 / 2018 - 03 / 2018   Virtual Reality game & multimedia development with Unity
part-time ( 3 days / week ) employee at ZDF Digital Medienproduktion GmbH
     
04 / 2016 - 12 / 2017   Augmented & Virtual Reality game & multimedia development with Unity
part-time ( 3 days / week ) employee at Inscale Interactive by Lebeman GmbH
     
08 / 2013 – 01 / 2014   C# Programmer & Unity Developer
full-time employee at Verlagsgruppe Friedrich Oetinger GmbH
     
10 / 2012 - 07 / 2013   C# Programmer & Lead Unity Developer
full-time employee at KritzelKratz 3000 GmbH
     
02 / 2011 - 09 / 2012   Robotics with Unity
personal project
     
06 / 2006 - 01 / 2011   Remote Freelancer for web3D-, 3D multimedia- & game development
with Anark Studio ( 2006 – 2007 ) and Unity ( 2006 – 2011 )

 

School Education

09 / 2004 - 08 / 2005   Computer Science Studies
at the University of applied sciences in Darmstadt, Germany
( without a degree )
     
08 / 2001 - 07 / 2004   IT Specialist / Application Developer ( Fachinformatiker / Anwendungsentwicklung )
at Wella AG, Darmstadt, Germany
( with a degree )
     
09 / 1996 - 12 / 1999   technical high school Mainz
( with a degree: university of applied sciences entrance qualification )

 

Language Knowledge

German   native language
     
English   confident in business discussions

 

 


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Skills

  • Node Based Visual Scripting
    • Blueprints Visual Scripting ( since 2015 )
    • Unreal Materials ( since 2015 )
    • Substance Designer ( 2017 - 2018 )
    • World Machine ( 2015 - 2018 )
  • Programming Languages
    • C# in Unity ( 2008 - 2019 )
    • C++ ( occasionally since 2001 )
  • Scripting Languages
    • Python ( 2018 - 2019 ) 
      • Blender
      • Gimp
    • MEL in Maya ( 2012 )
    • Javascript in Anark Studio & Unity ( 2002 - 2008 )
  • Art
    • Blender ( since 2005 )
    • Gimp ( since 2005 )
    • Substance Painter & Alchemist ( 2017 - 2022 )
    • Quixel Mixer ( since 2022 )
    • Oculus Medium by Adobe ( since 2019 )
  • Backends
    • Google Firebase ( 2016 - 2018 )
    • Azure ( 2019 )
  • Databases
    • SQL
    • NoSQL
  • Development Tools
    • Unreal Engine ( since 2015 )
    • Unity Engine ( 2006 - 2019 )
    • Visual Studio ( since 2010 )
    • MonoDevelop ( 2006 - 2010 )
  • A.I. Assistants
    • ChatGPT ( since 2022 )
    • Disco Diffusion ( since 2022 )
    • Stable Diffusion ( since 2023 )
  • Development for Operating Systems
    • Windows
    • Android
    • Universal Windows Platform ( e.g. Hololens )
    • ( OS X and iOS )
  • Collaboration Tools
    • Code Repositories
    • Documentation
    • Kanbans
    • Scrum
    • etc.

Honorable Mentions

  • Anark Studio ( 2002 - 2006 )

 


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Freelancing

I have been a freelancer from 2006 to 2011 and have been working for companies like for example Harley Davidson, RWE, Systaic, and ThyssenKrupp. In about 4,5 years I successfully finished more than 15 big and small multimedia and game projects with Unity for customers around the world.

 

Robotics

In 2011 I started a personal robotics research and development project. I evaluated hardware and software to build and simulate my own robot. I decided to use Unity's powerful physics engine to create a robotics simulator to simulate and read / write to real hardware. I wanted to use this simulator to build a digital twin of a spider robot that can climb stairs and retrieve objects.

 

Employee at KritzelKratz 3000 GmbH

In 2012 and 2013 I have been working in Würzburg / Germany on several Unity projects for Audi AG in Ingolstadt / Germany.

 

Employee at Verlagsgruppe Friedrich Oetinger GmbH

In 2013 and 2014 I have been working in Hamburg / Germany on an app called Tigerbooks as a Unity developer.

 

Employee at Inscale Interactive by Lebeman GmbH

In 2016 and 2017 I have been working in Mainz / Germany on several Augmented and Virtual Reality projects for mobile devices made with Unity. 

 

Employee at ZDF Digital Medienproduktion GmbH

In 2018 I have been working in Mainz / Germany with Unity as a Virtual Reality developer.

 

Employee at Saatmann GmbH & Co. KG

In 2018 and 2019 I have been working in Worms / Germany as an application developer for front- and backends with Visual Studio in C#.
While I have been working part-time for the company Saatmann I have been using Unity ( and Unreal ) in my free time.

 

Employee at Novatec Consulting GmbH

In 2019 I have been working remotely as a Senior Consultant for C#, Unity, Machine Learning Agents, and Augmented & Mixed Reality to develop multimedia and games for Microsoft Hololens.

 

What now ?

I am working on an action game in my free time.
After successfully finishing a prototype of a top-down space game in 2019 with Unity, I decided to create a complete game of this idea with Unreal Engine.

 


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