Create an Operator Preset that can be reused and is compatible with Unreal Engine 4:
- In Blender's main menu bar click File -> Export -> FBX (.fbx)
- In the Blender File View window
- change the settings Include ->
- Enable Selected Objects
- Only enable Mesh in Object Types to export.
- TODO Armature
- Transfrom ->
- Forward -> X Forward
- Up -> Z Up
- Geometry -> Smoothing -> Face
- change the settings Include ->
- Create the Operator Preset with the + button.
Hint: You can also export a pose by selecting / activating the pose and additionally enabling Geometry -> Apply Modifiers in the Operator settings of the export window.
Export the low resolution, retopo model(s) to Quixel Mixer or Substance Painter for 3D painting:
- Again: Make sure all your models with the redone topology of the atlas have their own, unique material per UV map.
- Set smooth shading for organic and hard surface models with normal map.
- Select the neutral pose aka T-pose of your model(s) you want to use to paint it, that fits exactly the sculpted model.
- Make sure that the models have the postfix _low.
- Switch to Object Mode the 3D View and select all objects of the atlas you want to export in the Outliner Editor. Then click 3D View menu bar -> Object -> Apply -> All Transforms.
- Export the statue as LowResStatue.fbx.
Repeat these steps to export ( as HighResStatue.fbx ) the high resolution, original sculpt model(s) with unique materials with the postfix _high to Substance Painter to bake for example the normal image texture.