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Export the model to a Substance Painter & Unreal-friendly format:

  1. Switch to Object Mode the 3D View and select the object RetopoStatue in the Outliner Editor. Then click 3D View menu bar -> Object -> Apply -> All Transforms.
  2. In Blender's main menu bar click File -> Export -> FBX (.fbx)
  3. In the Export FBX options section change the settings
    • Main ->
      • Enable Selected Objects
      • Enable !EXPERIMENTAL! Apply Transform
      • Only enable Mesh for the kind of object to export.
  4. Save the statue as SculptedStatue.fbx.


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